This week I will be documenting my creation of a treasure chest asset, to be used in a short animation.
I had already attempted a treasure chest, but it was just a practice so that I could get used to modelling.
I decided to make my new chest with a simple design, and more cartoon-like than the first. First I made a polygon cube roughly the shape I wanted.
I divided the cube with edge loops to extrude from.
Next I indented the faces on the front, sides and back. The protruding faces are going to be metal bands holding the chest together. I also pushed the top of the box inward.
The next step was to create the lid of the box. I wanted the chest to be comically shaped, so I made the lid tall and had the metal bands protrude further than they would normally
When I got to the lock, I wanted to make a simple-shaped object rather than having a 3D keyhole. This was because when I made the practice chest, I made the lock a part of the lid and the extra edge loops made it way too complicated. With this model, I made the lock separate because I thought that I might want to animate it rotate or shake. The actual keyhole part of the lock will be added through the texture.
I tried to make handles for either side of the chest, but then I decided to leave them out, because they didn’t look quite right and I didn’t have enough time to fix them.
This is my chest model that I’m going to use in the animation. The next step will be to create a texture for it.